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VFX

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I have created Particle FX and VFX for many of the titles I have worked on. Whether using in-house particle systems or software such as Trapcode Particular in Adobe After Effects, I am comfortable taking VFX work from initial concept through to in-game art.

Below are some of my recent examples of VFX. I created the majority of particle FX for Guitar Hero Live, as well as VFX for the games ident videos

© 2024 John Roxburgh

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